There is something a bit disturbing about this video but very intesting to see ‘under the hood’ of a muscle based face rig.
This is the kind of professional show-reel that I would like to achieve. The facial movements are realistic and the UI seems easy and instinctive to use. I would be very interested to find out how the rig is made in order to create such a realistic character.
- How much of the believably is down to the skin shaders and textures?
- What kind of muscle/joint set up is needed?
- Is this based mainly on joints or blendshapes or both?
- Which software is used to create this?
Skelletal rig, muscle system and skin deformation.
The character was created by Weta Digital. It has a very advanced rig setup, biologically accurate.
The first week of classes underlined the importance of asking a lot of questions out ourselves.
- What do I want to do after university?
- What interests me?
- What do I want to know and learn about next?
I spent the days since thinking about all of these questions and building a whole new list of questions that I want to be answered.
So far I have decided the following;
- I want to be a Technical Artist
- I am interested in all aspects of 3D rigging
- I want to learn more about;
- VFX techniques
- Facial rig setup
- Maya muscle
- Python and MEL scripting
- Asset rigging
- Procedural Animation
- Hair dynamics
I plan on researching the topics listed above and then see where I fall down the rabbit hole. Once I start getting deep into a specific topic, I will probably have found the subject area for my dissertation.