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Animation Tech Demo – Facial Rig

This is the kind of professional show-reel that I would like to achieve. The facial movements are realistic and the UI seems easy and instinctive to use. I would be very interested to find out how the rig is made in order to create such a realistic character.

  • How much of the believably is down to the skin shaders and textures?
  • What kind of muscle/joint set up is needed?
  • Is this based mainly on joints or blendshapes or both?
  • Which software is used to create this?
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4th year 1st week

The first week of classes underlined the importance of asking a lot of questions out ourselves.

  • What do I want to do after university?
  • What interests me?
  • What do I want to know and learn about next?

I spent the days since thinking about all of these questions and building a whole new list of questions that I want to be answered.

So far I have decided the following;

  • I want to be a Technical Artist
  • I am interested in all aspects of 3D rigging
  • I want to learn more about;
    • VFX techniques
    • Facial rig setup
    • Maya muscle
    • Python and MEL scripting
    • Asset rigging
    • Procedural Animation
    • Hair dynamics

I plan on researching the topics listed above and then see where I fall down the rabbit hole. Once I start getting deep into a specific topic, I will probably have found the subject area for my dissertation.