This is the kind of professional show-reel that I would like to achieve. The facial movements are realistic and the UI seems easy and instinctive to use. I would be very interested to find out how the rig is made in order to create such a realistic character.
- How much of the believably is down to the skin shaders and textures?
- What kind of muscle/joint set up is needed?
- Is this based mainly on joints or blendshapes or both?
- Which software is used to create this?